1.
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The
Game Transfer Phenomena framework: Investigating altered perceptions,
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9
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automatic mental processes and
behaviors induced by virtual immersion
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Angelica B. Ortiz De Gortari
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2.
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Online Behavior: Interdisciplinary
Perspectives for Cyberpsychology
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16
|
|
Alexander
Voiskounsky
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|
3.
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A Conceptual Model of Factors Leading to the
Digital Exclusion of People
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23
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with Neurodevelopmental Disorders
|
|
|
Claude L. Normand, Dany Lussier-Desrochers,
Stéphanie-M. Fecteau, Valérie Godin-Tremblay,
Marie-Ève Dupont, Jeannie Roux and Alejandro Romero
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|
4.
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Cybertherapy: a
scientific model? A text mining analysis of published abstracts
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30
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Lise Haddouk and Brice Gouvernet
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|
|
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|
Section III. Evaluation Studies
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5.
|
Networked Flow in
Blended Learning Settings: a Longitudinal Mixed-Method
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39
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Study
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|
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Carlo Galimberti,
Alice Chirico, Eleonora Brivio, Fabiana Gatti, Elvis Mazzoni, Giuseppe
Riva ,, Luca Milani, Carla Mazzoleno, Elisa Albertini, and Andrea
Gaggioli
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|
6.
|
Efficacy
of a digital education program on Life Satisfaction and digital self
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45
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efficacy in older adults: A mixed
method study
|
|
|
Eleonora Brivio, Silvia Serino,, Carlo
Galimberti and Giuseppe Riva
|
|
7.
|
Where is the Virtual Self? Virtual Worlds and the
Self as a Cyborg
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51
|
|
Simon Evans
|
|
8.
|
E-mental health
on-campus: College students' views of online help-seeking
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58
|
|
Gillian Karwig, and Derek Chambers
|
|
9.
|
Online
Counselling: web-conferences as new “trusted setting” for psychological
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64
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support
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|
|
Davide Algeri , Sara Gabri, Luca Mazzucchelli, and
Alessandra Micalizzi
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|
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| |
Section
IV. Original Research
|
|
10.
|
Impact of Distractors on Executive Control in
Older Adults: Construct-Driven
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71
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and Function-Led Approaches to Neuropsychological
Assessment
|
|
|
Thomas
D. Parsons, Michael Barnet, and Timothy Mcmahan
|
|
11.
|
Inside
and Outside the Self. Virtual Reality and Repertory Grids in the Spatial
|
78
|
Analysis
of Anorexic Patients’ Meanings
|
|
|
Clelia Malighetti, Silvia Serino , Giuseppe
Riva and Sabrina Cipolletta
|
|
12.
|
Cognitive Styles Specifics of Adult Computer Gamers
|
84
|
|
Nataliya
V. Bogacheva
|
|
13.
|
3D virtual environment for empirical research on
social pain: Enhancing fidelity
|
89
|
and anthropomorphism in the study of feelings of
ostracism inclusion and over-inclusion
|
|
|
Eva Venturini, Paolo Riva, Francesco Serpetti, Leonor
Romero Laura, Federica Pallavicini, Fabrizia Mantovani, Renee Cloutier,
Fred Mcmahan , Kiefer Stonecipher and Thomas D. Parsons
|
|
14.
|
The Role of School Climate on Willingness to Seek
Help for Bullying
|
95
|
|
Irene Connolly and Ciara Corcoran
|
|
15.
|
Mutual Rule-Shaping with Parents to Form
Adolescents’ Healthy Smartphone Use
|
102
|
|
Jimin
Rhim , Seyeon Lee, Seul Lee
, Jung Whan Na and
Young Yim
|
|
16.
|
An Investigation Into Anxiety In Virtual Reality
Following A Self-Compassion
|
109
|
Induction
|
|
|
Vincent
Ryan and Robert Griffin
|
|
17.
|
Cyberharassment and Cyberbullying; Individual and
Institutional Perspectives
|
115
|
|
Emma Short,
Antony Brown, Jim Barnes,
Marc Conrad, Zhraa Alhaboby, Melanie Pitchford, Liesl Conradie, Gavin Stewart
and Alexandra Dobocan
|
|
18.
|
Examining the Role of Facebook in College Social
Adjustment for First Year
|
123
|
Undergraduate Students
|
|
|
Audrey Stenson
and Irene Connolly
|
|
19.
|
Using and Intending: how personal intentions can
influence the User Experience of
|
130
|
interactive technologies
|
|
|
Stefano Triberti, Andrea Gaggioli and Giuseppe Riva
|
|
Section
V. Clinical Observations
|
|
20.
|
Cue Exposure Treatment
through Virtual Reality Reduce Cigarette Craving in Real
|
137
|
Life Environments
|
|
|
Irene Pericot-Valverde, Marta Ferrer-Garcìa, Joana
Pla-Sanjuanelo, Roberto Secades-Villa and José Gutiérrez-Maldonado
|
|
21.
|
Virtual Reality Environments to rehabilitation
Attention deficits in schizophrenic
|
143
|
patients
|
|
|
Filippo La Pagnlia, Caterina La Cascia, Rosalinda
Rizzo, Margherita Sanna, Flavia Cangialosi, Lucia Sideli, Antonio Francomano,
Giuseppe Riva and Daniele
La Barbera
|
|
22.
|
The potential of virtual reality technologies to
support people with an autism
|
149
|
condition: A case study of acceptance, presence
and negative effects
|
|
|
Nigel Newbutt, Connie Sung, Hung Jen Kuo and Michael. J. Lehay
|
|
24.
|
Using virtual reality
for cue-exposure therapy in a case of bulimia nervosa
|
155
|
|
Joana Pla-Sanjuanelo, Marta Ferrer-Garcìa, Ferran Vilalta-Abella,
José Ferrer-Garcìa, Alexis Andreu-Gracia, Antonios Dakanalis, Neli Escandòn-Nagel,
Fernando Fernandez-Aranda, Osane Gomez-Tricio, Joan Ribas-Sabaté, Giuseppe
Riva, Isabel Sànchez and
Virgínia Tena
|
|
25.
|
Virtual Reality Therapy for the Treatment of Combat-Related
Posttraumatic Stress
|
161
|
Disorder: A Case Report 10 Years Post Combat
Deployment
|
|
Dennis Patrick Wood, Brenda K. Wiederhold,
Mark D. Wiederhold, James L. Spira
|
|
Section
VI. Work In Progress
|
|
26.
|
Transformative
Interactions: Designing Positive Technologies to Foster
|
169
|
Self-Transcendence and
Meaning
|
|
|
Andrea Gaggioli, Alice Chirico, Stefano Triberti and
Giuseppe Riva
|
|
26.
|
Online and Offline life: key factors for a
functional use of the Internet
|
177
|
|
Martina Benvenuti and Elvis Mazzoni
|
|
27.
|
Identifying
Psychological Themes in the Legend of Zelda Video Game Franchise:
|
183
|
A
Dissemination
|
|
|
Derek Laffan
|
|
28.
|
Group Aggression and Bullying through Complex
Systems Agent Based Modeling
|
189
|
|
George
Mudrak and Sudhanshu Kumar Semwal
|
|
Section
VII. Brief Communication
|
|
29.
|
User Experience of
BenEssere Mamma, a pregnancy app for women wellbeing
|
195
|
|
Claudia Carissoli, Daniela Villani, Stefano Triberti
and Giuseppe Riva
|
|
30.
|
Classifying Different Types of Augmented Reality
Technology
|
199
|
|
Amanda Edwards-Stewart,
Tim Hoyt and Greg M. Reger
|
|
31.
|
Patients’ expectations
and satisfaction towards an Internet-based treatment for flying
|
203
|
phobia: preliminary
data
|
|
|
Daniel Campos, Soledad Quero, Juana Bretòn-Lòpen,
Sonia Mor and Cristina Botella
|
|
32.
|
Enhancing Well-being During the Pregnancy: Protocol
of an Innovative Positive
|
207
|
Psychology Intervention Addressed to Brazilian
Pregnant Women
|
|
|
Giulia Corno, Geissy L. L. Araújo, Priscila Palomo,
Gabriela V. Simabucuru, Elizabel S. R. Viana,
Maria Bernardete C. Sousa, Marcelo M. P. Demarzo and Rosa M. Baños
|
|
33.
|
Virtual Reality vs Television vs Web Exposure:
The impact on Brand Experience. A
|
211
|
|
preliminary study
|
|
|
Sofia Scatena, Gian Nicolò Russo and Giuseppe Riva
|
|
34.
|
Mixed Reality Therapy:
Presentation& Experience In Applied Psychology
|
215
|
|
John Francis Leader
|
|
35.
|
Risks
and Benefits of Internet Use by People with Neurodevelopmental
|
219
|
Disorders
|
|
|
Claude L. Normand and François Sallafranque
St-Louis
|
|
36.
|
Persona: A Digital Identity Amongst Many Selves
|
223
|
|
Oscar Milik
|
|
37.
|
Virtual memory palaces to improve quality of life
in Alzheimer's disease
|
227
|
|
Kasper Bormans, Keith Roe and
Dirk De Wachter
|
|
38.
|
Serious Games in Group
Help to Evaluate the Risk of Suicide
|
233
|
|
Xanthie Vlachopoulou and Lise Haddouk
|
|
|
Subject Index
|
|
|
Author Index
|
|