TABLE OF CONTENTS Introduction B.K. Wiederhold, S. Bouchard and G. Riva
Section 1. Critical Reviews
Chapter 1. Presence, Actions and Emotions: A Theoretical Framework G. Riva 2
Chapter 2. Effectiveness of Cybertherapy in Mental Health: A Critical Appraisal P. Emmelkamp 6
Chapter 3. Efficacy and Effectiveness of Online Cognitive Behavioral Treatment: A Decade of Interapy Research J. Ruwaard, A. Lange, B. Schrieken and P. Emmelkamp 10
Chapter 4. Between Cyberplace and Cyberspace: the Researcher’s Role in Virtual Setting Research C. Galimberti, E. Brivio and M. Cantamesse 14
Chapter 5. The Similarity Between the Virtual and the Real Self – How the Virtual Self Can Help the Real Self I. Georgieva 18
Chapter 6. Use of Robotics Kits for the Enhancement of Metacognitive Skills of Mathematics: a Possible Approach F. La Paglia, R. Rizzo and D. La Barbera 22
Chapter 7. Interpretations of Virtual Reality A. Voiskounsky 26
Chapter 8. Towards Immersive and Adaptive Augmented Reality Exposure Treatment A. Duenser, R. Grasset and H. Farrant 31
Section 2. Evaluation Studies
Chapter 9. Isolating the Effect of Virtual Reality Based Exposure Therapy for Agoraphobia: a Comparative Trial E. Malbos, R. Rapee and M. Kavakli 36
Chapter 10. Virtual Reality Exposure Treatment of Agoraphobia: a Comparison of Computer Automatic Virtual Environment and Head-Mounted Display K. Meyerbröker, N. Morina, G. Kerkhof and P. Emmelkamp 41
Chapter 11. New Technologies to Manage Exam Anxiety A. Grassi, A. Gaggioli and G. Riva 46
Chapter 12. Virtual Reality Exposure on Nicotine Craving P. Gamito, J. Oliveira, A. Baptista, E. Periera, D. Morais, T. Saraiva, N. Santos and F. Soares 50
Chapter 13. Interactive and Passive Virtual Reality Distraction: Effects on Presence and Pain Intensity J. Gutierrez-Maldonado, O. Gutierrez-Martínez and K. Cabas-Hoyos 54
Chapter 14. Evolution of Smoking Urge During Exposure Through Virtual Reality I. Pericot-Valverde, O. García-Rodríguez, J. Gutierrez-Maldonado, M. Ferrer-García and R. Secades-Villa 58
Chapter 15. Virtual Reality Exposure in Patients with Eating Disorders: Influence of Symptom Severity and Presence M. Ferrer-Garcia and J. Gutierrez-Maldonado 62
Chapter 16. Virtual Reality to Study Responses to Social Environmental Stressors in Individuals With and Without Psychosis W.P. Brinkman, W. Veling, E. Dorrestijn, G. Sandino, V. Vakili and M. van der Gaag 67
Chapter 17. Validation of a Neuro Virtual Reality-based Version of the Multiple Errands Test for the Assessment of Executive Functions S. Raspelli, F. Pallavicini, L. Carelli, F. Morganti, B. Poletti, B. Corra, V. Silani and G. Riva 72
Chapter 18. A Comparison of Text and Technology Based Training Tools to Improve Cognitive Skills in Older Adults K. Power, G. Kirwan and M. Palmer 77
Section 3. Original Research
Chapter 19. PsychLog: A Personal Data Collection Platform for Psychophysiological Research A. Gaggioli, G. Pioggia, G. Tartarisco, P. Cipresso and G. Riva 82
Chapter 20. The Development of the SWEAT Questionnaire: a Scale Measuring Costs and Efforts Inherent to Conducting Exposure Sessions G. Robillard, S. Bouchard, S. Dumoulin and T. Guitard 85
Chapter 21. Control Over the Virtual Environment Influences the Presence and Efficacy of a Virtual Reality Intervention on Pain O. Gutierrez-Martínez, J. Gutierrez-Maldonado and D. Loreto-Quijada 90
Chapter 22. Affective Reactions to Visually Masked Stimuli within a Virtual Environment J. Drummond, N. Berthouze and A. Steed 94
Chapter 23. Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback D. Mestre, M. Eswald and C. Maiano 99
Chapter 24. Telepresence Experienced in Videoconference Varies According to Emotions Involved in Videoconference Sessions S. Bouchard, S. Dumoulin, M. Michaud and V. Gougeon 104
Chapter 25. Online Social Networking Amongst Teens: Friend or Foe? B. O’Dea and A. Campbell 108
Chapter 26. Perceived Stress and Life Satisfaction: Social Network Service Use as a Moderator Q. Niu, Y. Liu, Z. Sheng, Y. He and X. Shao 113
Chapter 27. People Like Virtual Counselors That Highly-Disclose About Themselves S. Kang and J. Gratch 117
Chapter 28. A Comparison of Client Characteristics in Cyber and In-Person Counseling L. Murphy, D. Mitchell and R. Hallett 121
Chapter 29. Towards a Web 2.0 Based Software for the Design and the Facilitation of Cognitive Stimulation Workshops E. Klinger, E. Martinet and D. Perret 125
Chapter 30. Active Video Gaming to Improve Balance in the Elderly C. Lamoth, S. Caljouw and K. Plostema 130
Chapter 31. Simulated Interviews 3.0: Virtual Humans to Train Abilities of Diagnosis – Usability Assessment C. Peñaloza-Salazar, J. Gutierrez-Maldonado, M. Ferrer-Garcia, A. Garcia-Palacios, A. Andres-Pueyo and A. Aguilar-Alonso 134
Chapter 32. A Lightweight Augmented Virtuality System for Providing a Faithful and Spatially Manipulable Visual Hand Representation A. Pusch, O. Martin and S. Coquillart 138
Chapter 33. An Evidence-based Toolset to Capture, Measure, and Assess Emotional Health E. Hill, P. Dumouchel and C. Moehs 143
Chapter 34. Accuracy of a Brain Computer Interface (P300 Spelling Device) used by People with Motor Impairments G. Krausz, R. Ortner and E. Opisso 148
Section 4. Clinical Observations
Chapter 35. Interweaving Interactions in Virtual Worlds: a Case Study M. Cantamesse, C. Galimberti and G. Giacoma 153
Chapter 36. Startle Reactivity in Acute Stress Disorder and Posttraumatic Stress Disorder D. Kozarić-Kovačić, A. Jambrošić-Sakoman and T. Jovanovic 157
Chapter 37. Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results A. Rodríguez, B. Rey and M. Alcañiz 161 |