Volume 9, Summer 2011


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B.K. Wiederhold, S. Bouchard and G. Riva


Section 1. Critical Reviews


Chapter 1. Presence, Actions and Emotions: A Theoretical Framework

G. Riva 2


Chapter 2. Effectiveness of Cybertherapy in Mental Health: A Critical Appraisal

P. Emmelkamp 6


Chapter 3. Efficacy and Effectiveness of Online Cognitive Behavioral Treatment: A Decade of Interapy Research

J. Ruwaard, A. Lange, B. Schrieken and P. Emmelkamp 10


Chapter 4. Between Cyberplace and Cyberspace: the Researcher’s Role in Virtual Setting Research

C. Galimberti, E. Brivio and M. Cantamesse 14


Chapter 5. The Similarity Between the Virtual and the Real Self – How the Virtual Self Can Help the Real Self

I. Georgieva 18


Chapter 6. Use of Robotics Kits for the Enhancement of Metacognitive Skills of Mathematics: a Possible Approach

F. La Paglia, R. Rizzo and D. La Barbera 22


Chapter 7. Interpretations of Virtual Reality

A. Voiskounsky 26


Chapter 8. Towards Immersive and Adaptive Augmented Reality Exposure Treatment

A. Duenser, R. Grasset and H. Farrant 31


Section 2. Evaluation Studies


Chapter 9. Isolating the Effect of Virtual Reality Based Exposure Therapy for Agoraphobia: a Comparative Trial

E. Malbos, R. Rapee and M. Kavakli 36


Chapter 10. Virtual Reality Exposure Treatment of Agoraphobia: a Comparison of Computer Automatic Virtual Environment and Head-Mounted Display

K. Meyerbröker, N. Morina, G. Kerkhof and P. Emmelkamp 41


Chapter 11. New Technologies to Manage Exam Anxiety

A. Grassi, A. Gaggioli and G. Riva 46


Chapter 12. Virtual Reality Exposure on Nicotine Craving

P. Gamito, J. Oliveira, A. Baptista, E. Periera, D. Morais, T. Saraiva, N. Santos and F. Soares 50


Chapter 13. Interactive and Passive Virtual Reality Distraction: Effects on Presence and Pain Intensity

J. Gutierrez-Maldonado, O. Gutierrez-Martínez and K. Cabas-Hoyos 54


Chapter 14. Evolution of Smoking Urge During Exposure Through Virtual Reality

I. Pericot-Valverde, O. García-Rodríguez, J. Gutierrez-Maldonado, M. Ferrer-García and R. Secades-Villa 58


Chapter 15. Virtual Reality Exposure in Patients with Eating Disorders: Influence of Symptom Severity and Presence

M. Ferrer-Garcia and J. Gutierrez-Maldonado 62


Chapter 16. Virtual Reality to Study Responses to Social Environmental Stressors in Individuals With and Without Psychosis

W.P. Brinkman, W. Veling, E. Dorrestijn, G. Sandino, V. Vakili and M. van der Gaag 67


Chapter 17. Validation of a Neuro Virtual Reality-based Version of the Multiple Errands Test for the Assessment of Executive Functions

S. Raspelli, F. Pallavicini, L. Carelli, F. Morganti, B. Poletti, B. Corra, V. Silani and G. Riva 72


Chapter 18. A Comparison of Text and Technology Based Training Tools to Improve Cognitive Skills in Older Adults

K. Power, G. Kirwan and M. Palmer 77


Section 3. Original Research


Chapter 19. PsychLog: A Personal Data Collection Platform for Psychophysiological Research

A. Gaggioli, G. Pioggia, G. Tartarisco, P. Cipresso and G. Riva 82


Chapter 20. The Development of the SWEAT Questionnaire: a Scale Measuring Costs and Efforts Inherent to Conducting Exposure Sessions

G. Robillard, S. Bouchard, S. Dumoulin and T. Guitard 85


Chapter 21. Control Over the Virtual Environment Influences the Presence and Efficacy of a Virtual Reality Intervention on Pain

O. Gutierrez-Martínez, J. Gutierrez-Maldonado and D. Loreto-Quijada 90


Chapter 22. Affective Reactions to Visually Masked Stimuli within a Virtual Environment

J. Drummond, N. Berthouze and A. Steed 94


Chapter 23. Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback

D. Mestre, M. Eswald and C. Maiano 99


Chapter 24. Telepresence Experienced in Videoconference Varies According to Emotions Involved in Videoconference Sessions

S. Bouchard, S. Dumoulin, M. Michaud and V. Gougeon 104


Chapter 25. Online Social Networking Amongst Teens: Friend or Foe?

B. O’Dea and A. Campbell 108


Chapter 26. Perceived Stress and Life Satisfaction: Social Network Service Use as a Moderator

Q. Niu, Y. Liu, Z. Sheng, Y. He and X. Shao 113


Chapter 27. People Like Virtual Counselors That Highly-Disclose About Themselves

S. Kang and J. Gratch 117


Chapter 28. A Comparison of Client Characteristics in Cyber and In-Person Counseling

L. Murphy, D. Mitchell and R. Hallett 121


Chapter 29. Towards a Web 2.0 Based Software for the Design and the Facilitation of Cognitive Stimulation Workshops

E. Klinger, E. Martinet and D. Perret 125


Chapter 30. Active Video Gaming to Improve Balance in the Elderly

C. Lamoth, S. Caljouw and K. Plostema 130


Chapter 31. Simulated Interviews 3.0: Virtual Humans to Train Abilities of Diagnosis – Usability Assessment

C. Peñaloza-Salazar, J. Gutierrez-Maldonado, M. Ferrer-Garcia, A. Garcia-Palacios, A. Andres-Pueyo and A. Aguilar-Alonso 134


Chapter 32. A Lightweight Augmented Virtuality System for Providing a Faithful and Spatially Manipulable Visual Hand Representation

A. Pusch, O. Martin and S. Coquillart 138


Chapter 33. An Evidence-based Toolset to Capture, Measure, and Assess Emotional Health

E. Hill, P. Dumouchel and C. Moehs 143


Chapter 34. Accuracy of a Brain Computer Interface (P300 Spelling Device) used by People with Motor Impairments

G. Krausz, R. Ortner and E. Opisso 148


Section 4. Clinical Observations


Chapter 35. Interweaving Interactions in Virtual Worlds: a Case Study

M. Cantamesse, C. Galimberti and G. Giacoma 153


Chapter 36. Startle Reactivity in Acute Stress Disorder and Posttraumatic Stress Disorder

D. Kozarić-Kovačić, A. Jambrošić-Sakoman and T. Jovanovic 157


Chapter 37. Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results

A. Rodríguez, B. Rey and M. Alcañiz 161

Giuseppe Riva,
Oct 3, 2011, 5:28 AM