TABLE OF CONTENTS
INTRODUCTION
B.K. Wiederhold, G. Riva, and S. Kim
CRITICAL REVIEWS
Chapter 1. Hands, Tables and Groups Make Rehabilitation Awesome!
M. Annett, F. Anderson and W. Bischof 3
Chapter 2. Intersubjectivity as a Possible Way to Inhabit Future Cyberplaces
C. Galimberti, E. Brivio, M. Cantamesse and F. Ibarra 7
Chapter 3. Virtual Reality Adaptive Stimulation of Limbic Networks in the Mental Readiness Training
K. Ćosić, S. Popovíc, I. Kostović and M. Judas 11
Chapter 4. Interreality in the Management of Psychological Stress: a Clinical Scenario
G. Riva, S. Raspelli, F. Pallavicini, A. Grassi, D. Algeri, B. Wiederhold and A. Gaggioli 16
EVALUATION STUDIES
Chapter 5. Neuropsychological Testing Through a Nintendo Wii® Console
L. Gamberini, S. Cardullo, B. Seraglia and A. Bordin 22
Chapter 6. Influence of Tracking Feedback in User Motor Response in Rehabilitation Therapy
S. Albiol, J. Gil-Gómez and M. Alcañiz 26
Chapter 7. Virtual Reality in the Treatment of Generalized Anxiety Disorders
A. Gorini, F. Pallavincini, D. Algeri, C. Repetto, A. Gaggioli and G. Riva 31
Chapter 8. Effect of the Mood Produced by Virtual Reality Exposure on Body Image Disturbances
M. Ferrer-García and J. Gutiérrez-Maldonado 36
Chapter 9. PDA Self-Register System for Eating Disorders: A Study on Acceptability and Satisfaction
A. Cebolla, E. Oliver, R Baños, C Botella, I.Zaragozá, M Alcañiz, Moliner, R.,
J.H. Marco, M. Jonquera , V. Guillen 41
Chapter 10. Development of a Computer Based Symmetry and Arrangement Symptoms Measures in Obsessive-Compulsive Disorder
D. Roh, K. Kim and C.Kim 43
Chapter 11. Using Virtual Humans to Alleviate Social Anxiety: Preliminary Report from a Comparative Outcome Study
G. Robillard, S. Bouchard, S. Dumoulin, T. Guitard and E. Klinger 46
Chapter 12. eBaVir, Easy Balance Virtual Rehabilitation System: a Study with Patients
M. González-Fernández, J. Gil-Gómez, M. Alcañiz, E. Noé and C. Colomer 49
Chapter 13. Multimedia Holistic Rehabilitation Method for Patients After Stroke-Efficiency Analysis
R. Wcislo, K. Probosz, J. Kitowski, R. Slota, J. Otfinowski, A. Sobczyk and M. Pisula 54
Chapter 14. Internet Delivered Images for Exposure in Specific Phobia, Design Considerations for Self-directed Therapy
K. Kirkby, A. Matthews and J. Scanlan 58
Chapter 15. Virtual Reality Interoceptive Exposure for the Treatment of Panic Disorder and Agoraphobia
M. Pérez-Ara, S. Quero, C. Botella, R. Baños, S. Andreu-Mateu,
A. García-Palacios and J. Bretón- López 61
Chapter 16. Use of Immersive Virtual Reality for Treating Anger
S. Miyahira, R. Folen, M. Stetz, A. Rizzo and M. Kawasaki 65
Chapter 17. Accessible Virtual Reality Therapy Using Portable Media Devices
S. Bruck and P. Watters 69
Chapter 18. Executive Functions in a Virtual World: a Study in Parkinson’s Disease
G. Albani, S. Raspelli, L. Carelli, F. Morganti, P. Weiss, R. Kizony, N. Katz,
A. Mauro and G. Riva 73
Chapter 19. Presence, Involvement and Efficacy of a Virtual Reality Intervention on Pain
J. Guitierrez Maldonado, O. Guitierrez-Martinez, D. Loreto, C. Peñaloza and R. Nieto 78
ORIGINAL RESEARCH
Chapter 20. Analysis of Visual Perception Aspects of the Virtual Reality Experience with Transcranial Doppler Monitoring
B. Rey, M. Alcañiz, V. Naranjo, V. Parkhutik and J. Tembl 84
Chapter 21. Using Robotics Construction Kits as Metacognitive Tools: a Research in an Italian Primary School
F. La Paglia, B. Caci, D. La Barbera and M. Cardaci 88
Chapter 22. Implementation of the Multiple Errands Test in a NeuroVR-supermarkets: a Possible Research
S. Raspelli, L. Carelli, F. Morganti, B. Poletti, B. Corra, V. Silani and G. Riva 92
Chapter 23. The Moderating Role of Need for Cognition on Excessive Searching Bias: a Case of Finding Romantic Partners Online
W. Chiou and M. Yang 96
Chapter 24. Efficacy of Virtual Reality in Triggering the Craving to Smoke: its Relation to Level of Presence and Nicotine Dependence
O. García-Rodríguez, M. Ferrer-García, J. Gutíerrez-Maldonado,
I. Pericot-Valverde and R. Secades-Villa 99
Chapter 25. Training Presence: The Importance of Virtual Reality Experience on the “Sense of Being There”
P. Gamito, J. Oliveira, D. Morais, A. Baptista, N. Santos, F. Soares, T. Saravia
and P. Rosa 103
Chapter 26. Analysis of Distributed-Collaborative Activity During Augmented Reality
Exposure Therapy for Cockroach Phobia
M. Wrzesien, Jean-Marie Burkhardt, Mariano Alcañiz Raya, Cristina Botella
and Juana Maria Bretón López 107
Chapter 27. Understanding the Psychological Motives Behind Microblogging
L. Qiu, A. Leung, J. Ho, Q. Yeung, K. Francis and P. Chua 112
Chapter 28. Learning: Impact of Activity According to the Retention Delay
G. Wallet, H. Sauzéon, J. Rodrigues, F. Larrue and B. N’Kaoua 115
Chapter 29. SNSs Usage Among Chinese Internet Users: An Empirical Study
J. Shi and Q. Niu 119
Chapter 30. The Illusion of Presence Influences VR Distraction: Effects on Cold-Pressor Pain
K. Cabas-Hoyos, O. Gutierrez-Martinez, J. Guiterrez-Maldonado
and D. Loreto 123
Chapter 31. The Effects of Augmented Reality on Learning
K. Hsiao 127
Chapter 32. Indoor Orientation and Mobility for Learners Who are Blind
M. Sáenz and J. Sánchez 131
Chapter 33. The Use of Virtual Reality for a Human Classical Conditioning Procedure
O. Gutierrez-Martinez, J. Gutierrez-Maldonado and D. Loreto 135
Chapter 34. Teaching Tactical Combat Casualty Care Using the TC3 Sim Game-based Simulation: a Study to Measure Training Effectiveness
T. Sotomayor 140
Chapter 35. Visual Properties of an Object Affect Time to Target in VR Reaching Tasks
V. Powell, B. Stevens, S. Hand and M. Simmonds 144
Chapter 36. Psychophysiological Indicators of Acute Stress Disorder
D. Kozaric-Kovacic 148
CLINICAL OBSERVATIONS
Chapter 37. Presence is Just an Illusion: Using fMRI to Locate the Brain Area Responsible to the Meaning Given to Places
S. Bouchard, J. Talbot, A. Ledoux, J. Phillips, M. Cantamesse and G. Robillard 154
Chapter 38. Contributions of Functional Magnetic Resonance in the Field of Psychological Treatments with Virtual Reality
M. Clemente, B. Rey, M. Alcañiz, J Bretón-López, I. Moragrega, R. Baños,
C. Botella and C. Ávila 157
Chapter 39. Sounding Better: Fast Audio Cues Increase Walk Speed in Treadmill-Mediated Virtual Rehabilitation Environments
W. Powell, B. Stevens, S. Hand and M. Simmonds 161
Chapter 40. Multi-Modal Memory Restructuring for Patients Suffering from Combat-Related PTSD: a Pilot Study
M. Steen, W. Brinkman, E. Vermetten and M. Neerincx 165
Chapter 41. Effectiveness of Brief VR Treatment for PTSD in Warfighters: a Case Study
S. Miyahira, R. Folen, H. Hoffman, A. Garcia-Palacios and K. Schaper 169
Chapter 42. A Myoelectric-Controlled Virtual Hand for the Assessment and Treatment of Phantom Limb Pain in Trans-Radial Upper Extremity Amputees: a Research Protocol
A. Gaggioli, A. Amoresano, E. Gruppioni, G. Verni and G. Riva 173
Chapter 43. Combined Functional Electrical Stimulation (FES) and Robotic System for Wrist Rehabilitation After Stroke
X. Hu, K. Tong , R. Li, M. Chen, J. Xue, S. Ho and P. Chen 176
Chapter 44. Lean on Wii: Physical Rehabilitation with Virtual Reality and Wii Peripherals
F. Anderson, M. Annett and W. Bischof 181
Chapter 45. Therapeutic Games to Improve Attachment Capabilities and Protect Sexual Health
K. Beier, Klaus Rebensburg and Malte Behrmann 185