Volume 8 - Summer 2010

ARCTT_2010.pdf

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TABLE OF CONTENTS



INTRODUCTION        

B.K. Wiederhold, G. Riva, and S. Kim



CRITICAL REVIEWS


Hands, Tables and Groups Make Rehabilitation Awesome!          3

M. Annett, F. Anderson and W. Bischof   

                                            

Intersubjectivity as a Possible Way to Inhabit Future Cyberplaces           7

C. Galimberti, E. Brivio, M. Cantamesse and F. Ibarra                        


Virtual Reality Adaptive Stimulation of Limbic Networks in the Mental Readiness Training          11

K. Ćosić, S. Popovíc, I. Kostović and M. Judas                

                                           

Interreality in the Management of Psychological Stress: a Clinical Scenario       16

G. Riva, S. Raspelli, F. Pallavicini, A. Grassi, D. Algeri, B. Wiederhold and A. Gaggioli



EVALUATION STUDIES


Neuropsychological Testing Through a Nintendo Wii® Console      22

L. Gamberini, S. Cardullo, B. Seraglia and A. Bordin   

                                                   

Influence of Tracking Feedback in User Motor Response in Rehabilitation Therapy       26

S. Albiol, J. Gil-Gómez and M. Alcañiz    

                                                                       

Virtual Reality in the Treatment of Generalized Anxiety Disorders          31

A. Gorini, F. Pallavincini, D. Algeri, C. Repetto, A. Gaggioli and G. Riva


Effect of the Mood Produced by Virtual Reality Exposure on Body Image Disturbances          36

M. Ferrer-García and J. Gutiérrez-Maldonado                            


PDA Self-Register System for Eating Disorders: A Study on Acceptability and Satisfaction        41

A. Cebolla, E. Oliver, R Baños, C Botella, I.Zaragozá, M Alcañiz, Moliner, R., J.H. Marco, M. Jonquera , V. Guillen

                                                                             

Development of a Computer Based Symmetry and Arrangement Symptoms Measures in Obsessive-Compulsive Disorder        43 

D. Roh, K. Kim and C.Kim           


Using Virtual Humans to Alleviate Social Anxiety: Preliminary Report from a Comparative Outcome Study       46

G. Robillard, S. Bouchard, S. Dumoulin, T. Guitard and E. Klinger      

                           

eBaVir, Easy Balance Virtual Rehabilitation System: a Study with Patients         49

M. González-Fernández, J. Gil-Gómez, M. Alcañiz, E. Noé and C. Colomer               


Multimedia Holistic Rehabilitation Method for Patients After Stroke-Efficiency Analysis         54

R. Wcislo, K. Probosz, J. Kitowski, R. Slota, J. Otfinowski, A. Sobczyk and M. Pisula 


Internet Delivered Images for Exposure in Specific Phobia, Design Considerations for Self-directed Therapy        58

K. Kirkby, A. Matthews and J. Scanlan         

                                                                  

Virtual Reality Interoceptive Exposure for the Treatment of Panic Disorder and Agoraphobia         61

M. Pérez-Ara, S. Quero, C. Botella, R. Baños, S. Andreu-Mateu,

A. García-Palacios and J. Bretón- López                                                      

Use of Immersive Virtual Reality for Treating Anger      65

S. Miyahira, R. Folen, M. Stetz, A. Rizzo and M. Kawasaki     

                                         

Accessible Virtual Reality Therapy Using Portable Media Devices        69

S. Bruck and P. Watters     

                                                                                              

Executive Functions in a Virtual World: a Study in Parkinson’s Disease        73

G. Albani, S. Raspelli, L. Carelli, F. Morganti, P. Weiss, R. Kizony, N. Katz, A. Mauro and G. Riva                                                           


Presence, Involvement and Efficacy of a Virtual Reality Intervention on Pain       78

J. Guitierrez Maldonado, O. Guitierrez-Martinez, D. Loreto, C. Peñaloza and R. Nieto    



ORIGINAL RESEARCH


Analysis of Visual Perception Aspects of the Virtual Reality Experience with Transcranial Doppler Monitoring         84

B. Rey, M. Alcañiz, V. Naranjo, V. Parkhutik and J. Tembl      

                                        

Using Robotics Construction Kits as Metacognitive Tools: a Research in an Italian Primary School        88

F. La Paglia, B. Caci, D. La Barbera and M. Cardaci   

                                                    

Implementation of the Multiple Errands Test in a NeuroVR-supermarkets: a Possible Research        92

S. Raspelli, L. Carelli, F. Morganti, B. Poletti, B. Corra, V. Silani and G. Riva                 


The Moderating Role of Need for Cognition on Excessive Searching Bias: a Case of Finding Romantic Partners Online     96

W. Chiou and M. Yang                                                         


Efficacy of Virtual Reality in Triggering the Craving to Smoke: its Relation to Level of Presence and Nicotine Dependence       99

O. García-Rodríguez, M. Ferrer-García, J. Gutíerrez-Maldonado,

I. Pericot-Valverde and R. Secades-Villa         

                             

Training Presence: The Importance of Virtual Reality Experience on the “Sense of Being There”       103

P. Gamito, J. Oliveira, D. Morais, A. Baptista, N. Santos, F. Soares, T. Saravia and P. Rosa      

                                                                                                               

Chapter 26. Analysis of Distributed-Collaborative Activity During Augmented Reality Exposure Therapy for Cockroach Phobia       107

M. Wrzesien, Jean-Marie Burkhardt, Mariano Alcañiz Raya, Cristina Botella and Juana Maria Bretón López                                                  


Understanding the Psychological Motives Behind Microblogging     112

L. Qiu, A. Leung, J. Ho, Q. Yeung, K. Francis and P. Chua   

                                           

Learning: Impact of Activity According to the Retention Delay     115

G. Wallet, H. Sauzéon, J. Rodrigues, F. Larrue and B. N’Kaoua

 

SNSs Usage Among Chinese Internet Users: An Empirical Study       119

J. Shi and Q. Niu 

                                                                                                         

The Illusion of Presence Influences VR Distraction: Effects on Cold-Pressor Pain      123

K. Cabas-Hoyos, O. Gutierrez-Martinez, J. Guiterrez-Maldonado

and D. Loreto 


The Effects of Augmented Reality on Learning        12

K. Hsiao

                                                                                                                 

Indoor Orientation and Mobility for Learners Who are Blind     131

M. Sáenz and J. Sánchez 

                                                                                                   

The Use of Virtual Reality for a Human Classical Conditioning Procedure       135

O. Gutierrez-Martinez, J. Gutierrez-Maldonado and D. Loreto     

                                     

Teaching Tactical Combat Casualty Care Using the TC3 Sim Game-based Simulation: a Study to Measure Training Effectiveness      140

T. Sotomayor 

                                                                                                                  

Visual Properties of an Object Affect Time to Target in VR Reaching Tasks       144

V. Powell, B. Stevens, S. Hand and M. Simmonds

                                                           

Psychophysiological Indicators of Acute Stress Disorder       148

D. Kozaric-Kovacic   

                                                                                                          


CLINICAL OBSERVATIONS


Presence is Just an Illusion: Using fMRI to Locate the Brain Area Responsible to the Meaning Given to Places       154

S. Bouchard, J. Talbot, A. Ledoux, J. Phillips, M. Cantamesse and G. Robillard        


Contributions of Functional Magnetic Resonance in the Field of Psychological Treatments with Virtual Reality        157

M. Clemente, B. Rey, M. Alcañiz, J Bretón-López, I. Moragrega, R. Baños, C. Botella and C. Ávila


Sounding Better: Fast Audio Cues Increase Walk Speed in Treadmill-Mediated Virtual Rehabilitation Environments       161

W. Powell, B. Stevens, S. Hand and M. Simmonds


Multi-Modal Memory Restructuring for Patients Suffering from Combat-Related PTSD: a Pilot Study        165

M. Steen, W. Brinkman, E. Vermetten and M. Neerincx


Effectiveness of Brief VR Treatment for PTSD in Warfighters: a Case Study       169

S. Miyahira, R. Folen, H. Hoffman, A. Garcia-Palacios and K. Schaper


A Myoelectric-Controlled Virtual Hand for the Assessment and Treatment of Phantom Limb Pain in Trans-Radial Upper Extremity Amputees: a Research Protocol        173

A. Gaggioli, A. Amoresano, E. Gruppioni, G. Verni and G. Riva


Combined Functional Electrical Stimulation (FES) and Robotic System for Wrist Rehabilitation After Stroke       176

X. Hu, K. Tong , R. Li, M. Chen, J. Xue, S. Ho and P. Chen 


Chapter 44. Lean on Wii: Physical Rehabilitation with Virtual Reality and Wii Peripherals      181

F. Anderson, M. Annett and W. Bischof                     


Therapeutic Games to Improve Attachment Capabilities and Protect Sexual Health         185

K. Beier, K. Rebensburg and M. Behrmann