Volume 8, Summer 2010


Download it (PDF) here
or Read the Volume (full text) online



Order the paper version:


B.K. Wiederhold, G. Riva, and S. Kim


Chapter 1. Hands, Tables and Groups Make Rehabilitation Awesome!
M. Annett, F. Anderson and W. Bischof

Chapter 2. Intersubjectivity as a Possible Way to Inhabit Future Cyberplaces
C. Galimberti, E. Brivio, M. Cantamesse and F. Ibarra

Chapter 3. Virtual Reality Adaptive Stimulation of Limbic Networks in the Mental Readiness Training
K. Ćosić, S. Popovíc, I. Kostović and M. Judas

Chapter 4. Interreality in the Management of Psychological Stress: a Clinical Scenario
G. Riva, S. Raspelli, F. Pallavicini, A. Grassi, D. Algeri, B. Wiederhold and A. Gaggioli 


Chapter 5. Neuropsychological Testing Through a Nintendo Wii® Console
L. Gamberini, S. Cardullo, B. Seraglia and A. Bordin                                                            22

Chapter 6. Influence of Tracking Feedback in User Motor Response in Rehabilitation Therapy
S. Albiol, J. Gil-Gómez and M. Alcañiz                                                                                  26

Chapter 7. Virtual Reality in the Treatment of Generalized Anxiety Disorders
A. Gorini, F. Pallavincini, D. Algeri, C. Repetto, A. Gaggioli and G. Riva                               31

Chapter 8. Effect of the Mood Produced by Virtual Reality Exposure on Body Image Disturbances
M. Ferrer-García and J. Gutiérrez-Maldonado                                                                       36

Chapter 9. PDA Self-Register System for Eating Disorders: A Study on Acceptability and Satisfaction
A. Cebolla, E. Oliver, R Baños, C Botella, I.Zaragozá, M Alcañiz, Moliner, R.,
J.H. Marco, M. Jonquera , V. Guillen

Chapter 10. Development of a Computer Based Symmetry and Arrangement Symptoms Measures in Obsessive-Compulsive Disorder
D. Roh, K. Kim and C.Kim                                                                                                      43

Chapter 11. Using Virtual Humans to Alleviate Social Anxiety: Preliminary Report from a Comparative Outcome Study
G. Robillard, S. Bouchard, S. Dumoulin, T. Guitard and E. Klinger                                        46

Chapter 12. eBaVir, Easy Balance Virtual Rehabilitation System: a Study with Patients
M. González-Fernández, J. Gil-Gómez, M. Alcañiz, E. Noé and C. Colomer                        49

Chapter 13. Multimedia Holistic Rehabilitation Method for Patients After Stroke-Efficiency Analysis
R. Wcislo, K. Probosz, J. Kitowski, R. Slota, J. Otfinowski, A. Sobczyk and M. Pisula          54

Chapter 14. Internet Delivered Images for Exposure in Specific Phobia, Design Considerations for Self-directed Therapy
K. Kirkby, A. Matthews and J. Scanlan                                                                                   58

Chapter 15. Virtual Reality Interoceptive Exposure for the Treatment of Panic Disorder and Agoraphobia
M. Pérez-Ara, S. Quero, C. Botella, R. Baños, S. Andreu-Mateu,
A. García-Palacios and J. Bretón- López

Chapter 16. Use of Immersive Virtual Reality for Treating Anger
S. Miyahira, R. Folen, M. Stetz, A. Rizzo and M. Kawasaki                                                    65

Chapter 17. Accessible Virtual Reality Therapy Using Portable Media Devices
S. Bruck and P. Watters                                                                                                           69

Chapter 18. Executive Functions in a Virtual World: a Study in Parkinson’s Disease
G. Albani, S. Raspelli, L. Carelli, F. Morganti, P. Weiss, R. Kizony, N. Katz,
A. Mauro and G. Riva

Chapter 19. Presence, Involvement and Efficacy of a Virtual Reality Intervention on Pain
J. Guitierrez Maldonado, O. Guitierrez-Martinez, D. Loreto, C. Peñaloza and R. Nieto           78


Chapter 20. Analysis of Visual Perception Aspects of the Virtual Reality Experience with Transcranial Doppler Monitoring
B. Rey, M. Alcañiz, V. Naranjo, V. Parkhutik and J. Tembl                                                      

Chapter 21. Using Robotics Construction Kits as Metacognitive Tools: a Research in an Italian Primary School
F. La Paglia, B. Caci, D. La Barbera and M. Cardaci                                                             

Chapter 22. Implementation of the Multiple Errands Test in a NeuroVR-supermarkets: a Possible Research
S. Raspelli, L. Carelli, F. Morganti, B. Poletti, B. Corra, V. Silani and G. Riva                      

Chapter 23. The Moderating Role of Need for Cognition on Excessive Searching Bias: a Case of Finding Romantic Partners Online
W. Chiou and M. Yang                                                                                                           

Chapter 24. Efficacy of Virtual Reality in Triggering the Craving to Smoke: its Relation to Level of Presence and Nicotine Dependence
O. García-Rodríguez, M. Ferrer-García, J. Gutíerrez-Maldonado,
I. Pericot-Valverde and R. Secades-Villa                                                                               

Chapter 25. Training Presence: The Importance of Virtual Reality Experience on the “Sense of Being There”
P. Gamito, J. Oliveira, D. Morais, A. Baptista, N. Santos, F. Soares, T. Saravia
and P. Rosa                                                                                                                           

Chapter 26. Analysis of Distributed-Collaborative Activity During Augmented Reality
Exposure Therapy for Cockroach Phobia
M. Wrzesien, Jean-Marie Burkhardt, Mariano Alcañiz Raya, Cristina Botella
and Juana Maria Bretón López                                                                                               107

Chapter 27. Understanding the Psychological Motives Behind Microblogging
L. Qiu, A. Leung, J. Ho, Q. Yeung, K. Francis and P. Chua                                                   

Chapter 28. Learning: Impact of Activity According to the Retention Delay
G. Wallet, H. Sauzéon, J. Rodrigues, F. Larrue and B. N’Kaoua                                           

Chapter 29. SNSs Usage Among Chinese Internet Users: An Empirical Study
J. Shi and Q. Niu                                                                                                                     

Chapter 30. The Illusion of Presence Influences VR Distraction: Effects on Cold-Pressor Pain
K. Cabas-Hoyos, O. Gutierrez-Martinez, J. Guiterrez-Maldonado
and D. Loreto                                                                                                                          

Chapter 31. The Effects of Augmented Reality on Learning
K. Hsiao                                                                                                                                   

Chapter 32. Indoor Orientation and Mobility for Learners Who are Blind
M. Sáenz and J. Sánchez                                                                                                       

Chapter 33. The Use of Virtual Reality for a Human Classical Conditioning Procedure
O. Gutierrez-Martinez, J. Gutierrez-Maldonado and D. Loreto                                                 

Chapter 34. Teaching Tactical Combat Casualty Care Using the TC3 Sim Game-based Simulation: a Study to Measure Training Effectiveness
T. Sotomayor                                                                                                                             140

Chapter 35. Visual Properties of an Object Affect Time to Target in VR Reaching Tasks
V. Powell, B. Stevens, S. Hand and M. Simmonds                                                                   144

Chapter 36. Psychophysiological Indicators of Acute Stress Disorder
D. Kozaric-Kovacic                                                                                                                    148


Chapter 37. Presence is Just an Illusion: Using fMRI to Locate the Brain Area Responsible to the Meaning Given to Places
S. Bouchard, J. Talbot, A. Ledoux, J. Phillips, M. Cantamesse and G. Robillard

Chapter 38. Contributions of Functional Magnetic Resonance in the Field of Psychological Treatments with Virtual Reality
M. Clemente, B. Rey, M. Alcañiz, J Bretón-López, I. Moragrega, R. Baños,
C. Botella and C. Ávila

Chapter 39. Sounding Better: Fast Audio Cues Increase Walk Speed in Treadmill-Mediated Virtual Rehabilitation Environments
W. Powell, B. Stevens, S. Hand and M. Simmonds                                                                  

Chapter 40. Multi-Modal Memory Restructuring for Patients Suffering from Combat-Related PTSD: a Pilot Study
M. Steen, W. Brinkman, E. Vermetten and M. Neerincx                                                           

Chapter 41. Effectiveness of Brief VR Treatment for PTSD in Warfighters: a Case Study
S. Miyahira, R. Folen, H. Hoffman, A. Garcia-Palacios and K. Schaper

Chapter 42. A Myoelectric-Controlled Virtual Hand for the Assessment and Treatment of Phantom Limb Pain in Trans-Radial Upper Extremity Amputees: a Research Protocol
A. Gaggioli, A. Amoresano, E. Gruppioni, G. Verni and G. Riva                                                173

Chapter 43. Combined Functional Electrical Stimulation (FES) and Robotic System for Wrist Rehabilitation After Stroke
X. Hu, K. Tong , R. Li, M. Chen, J. Xue, S. Ho and P. Chen                                                      176

Chapter 44. Lean on Wii: Physical Rehabilitation with Virtual Reality and Wii Peripherals
F. Anderson, M. Annett and W. Bischof

Chapter 45. Therapeutic Games to Improve Attachment Capabilities and Protect Sexual Health
K. Beier, Klaus Rebensburg and Malte Behrmann                                                                    185
Giuseppe Riva,
Jul 1, 2010, 8:56 AM