Volume 14 - Summer 2016
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TABLE OF CONTENTS
Preface v
Brenda K. Wiederhold, Giuseppe Riva and Mark D. Wiederhold, Gráinne Kirwan
Editorial
Being Different: The Transformative Potential of Virtual Reality 3
Giuseppe Riva, Brenda K. Wiederhold, Andrea Gaggioli
Critical Reviews
The Game Transfer Phenomena framework: Investigating altered perceptions automatic mental processes and behaviors induced by virtual immersion 9
Angelica B. Ortiz De Gortari
Online Behavior: Interdisciplinary Perspectives for Cyberpsychology 16
Alexander Voiskounsky
A Conceptual Model of Factors Leading to the Digital Exclusion of People with Neurodevelopmental Disorders 23
Claude L. Normand, Dany Lussier-Desrochers, Stéphanie-M. Fecteau, Valérie Godin-Tremblay, Marie-Ève Dupont, Jeannie Roux and Alejandro Romero
Cybertherapy: a scientific model? A text mining analysis of published abstracts 30
Lise Haddouk and Brice Gouvernet
Evaluation Studies
Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study 39
Carlo Galimberti, Alice Chirico, Eleonora Brivio, Fabiana Gatti, Elvis Mazzoni, Giuseppe Riva ,, Luca Milani, Carla Mazzoleno, Elisa Albertini, and Andrea Gaggioli
Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study 45
Eleonora Brivio, Silvia Serino,, Carlo Galimberti and Giuseppe Riva
Where is the Virtual Self? Virtual Worlds and the Self as a Cyborg 51
Simon Evans
E-mental health on-campus: College students' views of online help-seeking 58
Gillian Karwig, and Derek Chambers
Online Counselling: web-conferences as new “trusted setting” for psychological support 64
Davide Algeri , Sara Gabri, Luca Mazzucchelli, and Alessandra Micalizzi
Original Research
Impact of Distractors on Executive Control in Older Adults: Construct-Driven and Function-Led Approaches to Neuropsychological Assessment 71
Thomas D. Parsons, Michael Barnet, and Timothy Mcmahan
Inside and Outside the Self. Virtual Reality and Repertory Grids in the Spatial Analysis of Anorexic Patients’ Meanings 78
Clelia Malighetti, Silvia Serino , Giuseppe Riva and Sabrina Cipolletta
Cognitive Styles Specifics of Adult Computer Gamers 84
Nataliya V. Bogacheva
3D virtual environment for empirical research on social pain: Enhancing fidelity and anthropomorphism in the study of feelings of ostracism inclusion and over-inclusion 89
Eva Venturini, Paolo Riva, Francesco Serpetti, Leonor Romero Laura, Federica Pallavicini, Fabrizia Mantovani, Renee Cloutier, Fred Mcmahan , Kiefer Stonecipher and Thomas D. Parsons
The Role of School Climate on Willingness to Seek Help for Bullying 95
Irene Connolly and Ciara Corcoran
Mutual Rule-Shaping with Parents to Form Adolescents’ Healthy Smartphone Use 102
Jimin Rhim , Seyeon Lee, Seul Lee , Jung Whan Na and Young Yim
An Investigation Into Anxiety In Virtual Reality Following A Self-Compassion Induction 109
Vincent Ryan and Robert Griffin
Cyberharassment and Cyberbullying; Individual and Institutional Perspectives 115
Emma Short, Antony Brown, Jim Barnes, Marc Conrad, Zhraa Alhaboby, Melanie Pitchford, Liesl Conradie, Gavin Stewart and Alexandra Dobocan
Examining the Role of Facebook in College Social Adjustment for First Year Undergraduate Students 123
Audrey Stenson and Irene Connolly
Using and Intending: how personal intentions can influence the User Experience of interactive technologies 130
Stefano Triberti, Andrea Gaggioli and Giuseppe Riva
Clinical Observations
Cue Exposure Treatment through Virtual Reality Reduce Cigarette Craving in Real Life Environments 137
Irene Pericot-Valverde, Marta Ferrer-Garcìa, Joana Pla-Sanjuanelo, Roberto Secades-Villa and José Gutiérrez-Maldonado
Virtual Reality Environments to rehabilitation Attention deficits in schizophrenic patients 143
Filippo La Paglia, Caterina La Cascia, Rosalinda Rizzo, Margherita Sanna, Flavia Cangialosi, Lucia Sideli, Antonio Francomano, Giuseppe Riva and Daniele La Barbera
The potential of virtual reality technologies to support people with an autism condition: A case study of acceptance, presence and negative effects 149
Nigel Newbutt, Connie Sung, Hung Jen Kuo and Michael. J. Lehay
Using virtual reality for cue-exposure therapy in a case of bulimia nervosa 155
Joana Pla-Sanjuanelo, Marta Ferrer-Garcìa, Ferran Vilalta-Abella, José Ferrer-Garcìa, Alexis Andreu-Gracia, Antonios Dakanalis, Neli Escandòn-Nagel, Fernando Fernandez-Aranda, Osane Gomez-Tricio, Joan Ribas-Sabaté, Giuseppe Riva, Isabel Sànchez and Virgínia Tena
Virtual Reality Therapy for the Treatment of Combat-Related Posttraumatic Stress Disorder: A Case Report 10 Years Post Combat Deployment 161
Dennis Patrick Wood, Brenda K. Wiederhold, Mark D. Wiederhold, James L. Spira
Work In Progress
Transformative Interactions: Designing Positive Technologies to Foster Self-Transcendence and Meaning 169
Andrea Gaggioli, Alice Chirico, Stefano Triberti and Giuseppe Riva
Online and Offline life: key factors for a functional use of the Internet 177
Martina Benvenuti and Elvis Mazzoni
Identifying Psychological Themes in the Legend of Zelda Video Game Franchise: A Dissemination 183
Derek Laffan
Group Aggression and Bullying through Complex Systems Agent Based Modeling 189
George Mudrak and Sudhanshu Kumar Semwal
Brief Communication
User Experience of BenEssere Mamma, a pregnancy app for women wellbeing 195
Claudia Carissoli, Daniela Villani, Stefano Triberti and Giuseppe Riva
Classifying Different Types of Augmented Reality Technology 199
Amanda Edwards-Stewart, Tim Hoyt and Greg M. Reger
Patients’ expectations and satisfaction towards an Internet-based treatment for flying phobia: preliminary data 203
Daniel Campos, Soledad Quero, Juana Bretòn-Lòpen, Sonia Mor and Cristina Botella
Enhancing Well-being During the Pregnancy: Protocol of an Innovative Positive Psychology Intervention Addressed to Brazilian Pregnant Women 207
Giulia Corno, Geissy L. L. Araújo, Priscila Palomo, Gabriela V. Simabucuru, Elizabel S. R. Viana, Maria Bernardete C. Sousa, Marcelo M. P. Demarzo and Rosa M. Baños
Virtual Reality vs Television vs Web Exposure: The impact on Brand Experience. A preliminary study 211
Sofia Scatena, Gian Nicolò Russo and Giuseppe Riva
Mixed Reality Therapy: Presentation& Experience In Applied Psychology 215
John Francis Leader
Risks and Benefits of Internet Use by People with Neurodevelopmental Disorders 219
Claude L. Normand and François Sallafranque St-Louis
Persona: A Digital Identity Amongst Many Selves 223
Oscar Milik
Virtual memory palaces to improve quality of life in Alzheimer's disease 227
Kasper Bormans, Keith Roe and Dirk De Wachter
Serious Games in Group Help to Evaluate the Risk of Suicide 233
Xanthie Vlachopoulou and Lise Haddouk