Volume 14 - Summer 2016


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Preface    v

Brenda K. Wiederhold, Giuseppe Riva and Mark D. Wiederhold, Gráinne Kirwan





Being Different: The Transformative Potential of Virtual Reality      3

Giuseppe Riva, Brenda K. Wiederhold, Andrea Gaggioli                                        


Critical Reviews


The Game Transfer Phenomena framework: Investigating altered perceptions automatic mental processes and behaviors induced by virtual immersion      9

Angelica B. Ortiz De Gortari


Online Behavior: Interdisciplinary Perspectives for Cyberpsychology     16

Alexander Voiskounsky


A Conceptual Model of Factors Leading to the Digital Exclusion of People with Neurodevelopmental Disorders     23

Claude L. Normand, Dany Lussier-Desrochers, Stéphanie-M. Fecteau,  Valérie Godin-Tremblay, Marie-Ève Dupont, Jeannie Roux and Alejandro Romero


Cybertherapy: a scientific model? A text mining analysis of published abstracts     30

Lise Haddouk and Brice Gouvernet



Evaluation Studies

Networked Flow in Blended Learning Settings: a Longitudinal Mixed-Method Study      39

Carlo Galimberti,  Alice Chirico, Eleonora Brivio, Fabiana Gatti, Elvis Mazzoni, Giuseppe Riva ,, Luca Milani, Carla Mazzoleno, Elisa Albertini, and Andrea Gaggioli


Efficacy of a digital education program on Life Satisfaction and digital self efficacy in older adults: A mixed method study      45

Eleonora Brivio, Silvia Serino,, Carlo Galimberti and Giuseppe Riva


Where is the Virtual Self? Virtual Worlds and the Self as a Cyborg      51

Simon Evans


E-mental health on-campus: College students' views of online help-seeking       58

Gillian Karwig, and Derek Chambers


Online Counselling: web-conferences as new “trusted setting” for psychological support      64 

Davide Algeri , Sara Gabri, Luca Mazzucchelli, and Alessandra Micalizzi



Original Research

Impact of Distractors on Executive Control in Older Adults: Construct-Driven and Function-Led Approaches to Neuropsychological Assessment      71 

Thomas D. Parsons, Michael Barnet, and Timothy Mcmahan


Inside and Outside the Self. Virtual Reality and Repertory Grids in the Spatial Analysis of Anorexic Patients’ Meanings     78 

Clelia Malighetti, Silvia Serino , Giuseppe Riva and Sabrina Cipolletta


Cognitive Styles Specifics of Adult Computer Gamers     84

Nataliya V. Bogacheva


3D virtual environment for empirical research on social pain: Enhancing fidelity and anthropomorphism in the study of feelings of ostracism inclusion and over-inclusion      89 

Eva Venturini, Paolo Riva, Francesco Serpetti, Leonor Romero Laura, Federica Pallavicini, Fabrizia Mantovani, Renee Cloutier, Fred Mcmahan , Kiefer Stonecipher and Thomas D. Parsons


The Role of School Climate on Willingness to Seek Help for Bullying     95

Irene Connolly and Ciara Corcoran


Mutual Rule-Shaping with Parents to Form Adolescents’ Healthy Smartphone Use     102 

Jimin Rhim , Seyeon Lee,  Seul Lee , Jung Whan Na and Young Yim


An Investigation Into Anxiety In Virtual Reality Following A Self-Compassion Induction     109

Vincent Ryan and  Robert Griffin


Cyberharassment and Cyberbullying; Individual and Institutional Perspectives     115

Emma Short, Antony Brown,  Jim Barnes, Marc Conrad, Zhraa Alhaboby, Melanie Pitchford, Liesl Conradie, Gavin Stewart and Alexandra Dobocan


Examining the Role of Facebook in College Social Adjustment for First Year Undergraduate Students     123

Audrey Stenson and Irene Connolly


Using and Intending: how personal intentions can influence the User Experience of interactive technologies     130 

Stefano Triberti, Andrea Gaggioli and Giuseppe Riva


Clinical Observations

Cue Exposure Treatment through Virtual Reality Reduce Cigarette Craving in Real Life Environments     137

Irene Pericot-Valverde, Marta Ferrer-Garcìa, Joana Pla-Sanjuanelo, Roberto Secades-Villa and José Gutiérrez-Maldonado


Virtual Reality Environments to rehabilitation Attention deficits in schizophrenic patients     143

Filippo La Paglia, Caterina La Cascia, Rosalinda Rizzo, Margherita Sanna, Flavia Cangialosi, Lucia Sideli, Antonio Francomano, Giuseppe Riva  and Daniele La Barbera


The potential of virtual reality technologies to support people with an autism condition: A case study of acceptance, presence and negative effects     149

Nigel Newbutt, Connie Sung,  Hung Jen Kuo and Michael. J. Lehay


Using virtual reality for cue-exposure therapy in a case of bulimia nervosa     155

Joana Pla-Sanjuanelo, Marta Ferrer-Garcìa, Ferran Vilalta-Abella, José Ferrer-Garcìa, Alexis Andreu-Gracia, Antonios Dakanalis, Neli Escandòn-Nagel, Fernando Fernandez-Aranda, Osane Gomez-Tricio, Joan Ribas-Sabaté, Giuseppe Riva, Isabel Sànchez  and Virgínia Tena


Virtual Reality Therapy for the Treatment of Combat-Related Posttraumatic Stress Disorder: A Case Report 10 Years Post Combat Deployment     161

Dennis Patrick Wood, Brenda K. Wiederhold, Mark D. Wiederhold, James L. Spira


Work In Progress


Transformative Interactions: Designing Positive Technologies to Foster Self-Transcendence and Meaning     169

Andrea Gaggioli, Alice Chirico, Stefano Triberti and Giuseppe Riva


Online and Offline life: key factors for a functional use of the Internet     177

Martina Benvenuti and Elvis Mazzoni


Identifying Psychological Themes in the Legend of Zelda Video Game Franchise: A Dissemination     183 

Derek Laffan


Group Aggression and Bullying through Complex Systems Agent Based Modeling     189

George Mudrak and Sudhanshu Kumar Semwal


Brief Communication


User Experience of BenEssere Mamma, a pregnancy app for women wellbeing     195

Claudia Carissoli, Daniela Villani, Stefano Triberti and Giuseppe Riva


Classifying Different Types of Augmented Reality Technology     199

Amanda Edwards-Stewart, Tim Hoyt and Greg M.  Reger


Patients’ expectations and satisfaction towards an Internet-based treatment for flying phobia: preliminary data     203 

Daniel Campos, Soledad Quero, Juana Bretòn-Lòpen, Sonia Mor and  Cristina Botella


Enhancing Well-being During the Pregnancy: Protocol of an Innovative Positive Psychology Intervention Addressed to Brazilian Pregnant Women     207

Giulia Corno, Geissy L. L. Araújo, Priscila Palomo, Gabriela V. Simabucuru, Elizabel S. R. Viana,  Maria Bernardete C. Sousa, Marcelo M. P. Demarzo and Rosa M. Baños

Virtual Reality vs Television vs Web Exposure: The impact on Brand Experience. A preliminary study     211

Sofia Scatena, Gian Nicolò Russo and Giuseppe Riva


Mixed Reality Therapy: Presentation& Experience In Applied Psychology     215 

John Francis Leader


Risks and Benefits of Internet Use by People with Neurodevelopmental Disorders     219 

Claude L. Normand and François Sallafranque St-Louis


Persona: A Digital Identity Amongst Many Selves      223

Oscar Milik


Virtual memory palaces to improve quality of life in Alzheimer's disease      227

Kasper Bormans, Keith Roe and Dirk De Wachter


Serious Games in Group Help to Evaluate the Risk of Suicide     233

Xanthie Vlachopoulou and Lise Haddouk