Volume 15 - Summer 2017

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Preface  v

Brenda K. Wiederhold, Giuseppe Riva, Mark D.Wiederhold, Chris Fullwood, Alison Attrill-Smith and Gráinne Kirwan


A Healthy Mind in a Healthy Virtual Body: The Future of Virtual Health Care     3

Giuseppe Riva, Brenda K. Wiederhold and Andrea Gaggioli

Section II. Critical Reviews

The small-world of cybertherapy     10

Brice Gouvernet and Lise Haddouk

Neural Basis of Virtual Exposure Treatment     16

Aleksandra Landowska,, David Roberts and Peter Eachus

The Internet as a possibility of empowerment for the lower classes in Brazil      19

Paula Melgaço, Bruna Madureira and Junia De Vilhena

Evaluation Studies

An e-health protocol to help elderly breast cancer patients to cope with chemotherapy: preliminary results      27

Daniela Villani, Chiara Cognetta, Davide Toniolo, Francesco Scanzi and Giuseppe Riva

A Robot Game to Enhance Wayfinding and Recycling in Children     33

Elvis Mazzoni, Gioele Piobbico, and Martina Benvenuti

To what extent does Internet use affect academic performance? Using Evidence from the large-scale PISA study    39

Dmitri Rozgonjuk and Karin Täht

Enhancing psychological wellbeing of women approaching the childbirth: a controlled study with a mobile application     45

Claudia Carissoli, Daniela Villani, Deborah Gasparri and Giuseppe Riva

Constructions of blame and responsibility in online interactions     51

Navpreet Johal and Bryn Alexander Coles

Modes of Cyberstalking and Cyberharassment: Measuring the negative effects in the lives of victims in the UK     57

Antony Brown, Marcia Gibson and Emma Short

Original Research

The Sensorimotor Dimension of the Networked Flow: An Exploratory Study Using an Interactive Collaborative Platform     65

Alice Chirico, Alessandro D’Ausilio, Serena Graziosi, Francesco Ferrise, Alberto Gallace, Cedric Mosconi, Marie Jasmine Cazzaniga, Valentino Zurloni, Massimiliano Elia, Francesco Cerritelli Fabrizia Mantovani, Pietro Cipresso, Giuseppe Riva, and Andrea Gaggioli

Educational Robotics to Improve Mathematical and Metacognitive Skills     70

Filippo La Paglia, Caterina La Cascia, Maria Margherita Francomano, and Daniele La Barbera

Measuring Prejudice and Ethnic Tensions in User-Generated Content     76

Olessia Koltsova , Svetlana Alexeeva, Sergey Nikolenko, and Maxim Koltsov


Attention and Social Cognition in Virtual Reality: The effect of engagement mode and character eye-gaze     82

Brendan Rooney, Katalin Balint, Thomas D. Parsons, Colin Burke, Tess O’Leary, Sharon Chi Tak Lee and Caroline Mantei

Self-disclosure online and offline: the Effect of Age     88

Yadviga Sinyavskaya and Olessia Koltsova


A frame effect in Avatar Customization: how users’ attitudes towards their avatars may change depending on virtual context  92

Stefano Triberti, Ilaria Durosini, Filippo Aschieri, Daniela Villani and Giuseppe Riva


How virtual embodiment affects episodic memory functioning: a proof-of-concept study     98 

Cosimo Tuena, Silvia Serino, Alexandre Gaston-Bellegarde, Eric Orriols, Dominique Makowski, Giuseppe Riva and Pascale Piolino


Clinical Observations

Virtual reality-based software for the treatment of fibromyalgia: a case study    105

Ferran Vilalta-Abella, Marta Ferrer-Garcia, and José Gutiérrez-Maldonado

Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap    111 

Silvia Serino, Alice Chirico, Elisa Pedroli, Nicoletta Polli, Chiara Cacciatore, and Giuseppe Riva

VR-based cue-exposure therapy (VR-CET) versus VR-CET plus pharmacotherapy in the treatment of bulimic-type eating disorders     116

Joana Pla-Sanjuanelo, Marta Ferrer-Garcia, Ferran Vilalta-Abella, Giuseppe Riva, Antonios Dakanalis, Joan Ribas-Sabaté, Alexis Andreu-Gracia, Fernando Fernandez-Aranda, Isabel Sánchez, Neli Escandón-Nagel, Osane Gomez-Tricio, Virgínia Tena, and José Gutierrez-Maldonado


An Initial Validation of Virtual Human Administered Neuropsychological Assessments     123

Thomas D. Parsons, Paul Schermerhorn, Timothy Mcmahan, Justin Asbee and Nicole Russo

Preventing Post-Traumatic Intrusions using Virtual Reality    129

Sarah Page and Matthew Coxon


Behavioral, craving, and anxiety responses among light and heavy drinking college students in alcohol-related virtual environments     135

Alexandra Ghiţă, Marta Ferrer-Garcia and José Gutiérrez-Maldonado


Exploring the relationship between the acceptability of a Flying phobia treatment delivered via the Internet and clinical outcomes     141

Soledad Quero, Daniel Campos, Adriana Mira, Diana Castilla, Cristina Botella and Juana Bretón-López

Does owning a “fatter” virtual body increase body anxiety in college students?     147

Marta Ferrer-Garcia, Bruno Porras-Garcia, Cristina González-Ibañez, Mireia Gracia-Blanes, Ferran Vilalta-Abella, Joana Pla-Sanjuanelo, Giuseppe Riva, Antonios Dakanalis, José Achotegui-Loizate, Antoni Talarn-Caparrós, Joan Ribas Sabate, Alexis Andreu-Gracia, Marina Díaz-Marsa, Miquel Monràs-Arnau, Eduardo Serrano-Troncoso Janet Treasure, and José Gutiérrez-Maldonado

Influence of Simulation Fidelity on Perceived Simulation Realism – An Exploratory Study on a Virtual Public Speaking Training Application      154

Mariia Dubiago, Sandra Poeschl and Nicola Doering

Work In Progress

Revenge Porn: Findings from the Harassment and Revenge Porn (HARP) Survey – Preliminary Results  161

Emma Short, Antony Brown, Melanie Pitchford, And James Barnes

27. Towards a Mobile Application for Monitoring and Reporting Mobile Victimisation among South African High School Students   167

Shallen Lusinga and Michael Kyobe

28. Automation of Community-Based HIV and STI Testing Service  174

Richard Boyle


Section VII. Brief Communication

29. Chronic pain treatment through Virtual Reality  181

Danilo Guarino, Filippo La Paglia, Marco Daino, Valerio Maiorca, Salvatore Zichichi, Filippo Guccione, Ambra Pintabona, Mark D Wiederhold, Giuseppe Riva, Brenda K Wiederhold and Daniele La Barbera

30. Triggering and measuring social inhibitory response in humans immersed in interactions with virtual humans  185

Godson Ahamba, David Roberts and Peter Eachus

31. Video games as learning tools at school: parents’ attitude 189

Claudia Carissoli, Daniela Villani, Melissa Caputo and Stefano Triberti

32. Acceptability of positive technologies by patients with eating disorders: Results from a Randomized Control Trial   192

Ángel Enrique, Juana M. Bretón-López, Guadalupe Molinari, Soledad Quero and Cristina Botella

33. “Positive Bike” – An Immersive Biking Experience for Combined Physical and Cognitive Training of Elderly Patients  196

Andrea Gaggioli, Luca Greci, Sara Arlati, Marco Stramba-Badiale, Elisa Pedroli, Desirée Colombo, Silvia Serino, Pietro Cipresso and Giuseppe Riva

34. Exploring the impact of hand movement delays and hand appearance on myoelectric prosthesis embodiment using Immersive Virtual Reality  200

Andrew Hodrien, Adam Galpin, David Roberts and Laurence Kenney

35. Longer the Game, Better the Sleep: Intense Video Game Playing is Associated to Better Sleep Quality and Better Daytime Functioning  204

Sara Peracchia, Stefano Triberti, and Giuseppe Curcio

36. Web-based, self-help intervention for Adjustment Disorders: acceptance and usability  207

Iryna Rachyla, Soledad Quero, Marian Pérez-Ara, Mar Molés, Daniel Campos and Adriana Mira

37. The Effect of Immersion and Presence in a Virtual Reality Public Speaking Task  211

Luke Wilsdon and Chris Fullwood