Volume 15 - Summer 2017


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TABLE OF CONTENTS

Preface v


Brenda K. Wiederhold, Giuseppe Riva, Mark D.Wiederhold, Chris Fullwood, Alison Attrill-Smith and Gráinne Kirwan






Editorial




A Healthy Mind in a Healthy Virtual Body: The Future of Virtual Health Care 3


Giuseppe Riva, Brenda K. Wiederhold and Andrea Gaggioli






Section II. Critical Reviews




The small-world of cybertherapy 10


Brice Gouvernet and Lise Haddouk




Neural Basis of Virtual Exposure Treatment 16


Aleksandra Landowska,, David Roberts and Peter Eachus




The Internet as a possibility of empowerment for the lower classes in Brazil 19


Paula Melgaço, Bruna Madureira and Junia De Vilhena





Evaluation Studies




An e-health protocol to help elderly breast cancer patients to cope with chemotherapy: preliminary results 27


Daniela Villani, Chiara Cognetta, Davide Toniolo, Francesco Scanzi and Giuseppe Riva




A Robot Game to Enhance Wayfinding and Recycling in Children 33


Elvis Mazzoni, Gioele Piobbico, and Martina Benvenuti




To what extent does Internet use affect academic performance? Using Evidence from the large-scale PISA study 39


Dmitri Rozgonjuk and Karin Täht




Enhancing psychological wellbeing of women approaching the childbirth: a controlled study with a mobile application 45


Claudia Carissoli, Daniela Villani, Deborah Gasparri and Giuseppe Riva




Constructions of blame and responsibility in online interactions 51


Navpreet Johal and Bryn Alexander Coles




Modes of Cyberstalking and Cyberharassment: Measuring the negative effects in the lives of victims in the UK 57


Antony Brown, Marcia Gibson and Emma Short





Original Research




The Sensorimotor Dimension of the Networked Flow: An Exploratory Study Using an Interactive Collaborative Platform 65


Alice Chirico, Alessandro D’Ausilio, Serena Graziosi, Francesco Ferrise, Alberto Gallace, Cedric Mosconi, Marie Jasmine Cazzaniga, Valentino Zurloni, Massimiliano Elia, Francesco Cerritelli Fabrizia Mantovani, Pietro Cipresso, Giuseppe Riva, and Andrea Gaggioli




Educational Robotics to Improve Mathematical and Metacognitive Skills 70


Filippo La Paglia, Caterina La Cascia, Maria Margherita Francomano, and Daniele La Barbera




Measuring Prejudice and Ethnic Tensions in User-Generated Content 76


Olessia Koltsova , Svetlana Alexeeva, Sergey Nikolenko, and Maxim Koltsov



Attention and Social Cognition in Virtual Reality: The effect of engagement mode and character eye-gaze 82


Brendan Rooney, Katalin Balint, Thomas D. Parsons, Colin Burke, Tess O’Leary, Sharon Chi Tak Lee and Caroline Mantei




Self-disclosure online and offline: the Effect of Age 88


Yadviga Sinyavskaya and Olessia Koltsova



A frame effect in Avatar Customization: how users’ attitudes towards their avatars may change depending on virtual context 92


Stefano Triberti, Ilaria Durosini, Filippo Aschieri, Daniela Villani and Giuseppe Riva



How virtual embodiment affects episodic memory functioning: a proof-of-concept study 98


Cosimo Tuena, Silvia Serino, Alexandre Gaston-Bellegarde, Eric Orriols, Dominique Makowski, Giuseppe Riva and Pascale Piolino




Clinical Observations




Virtual reality-based software for the treatment of fibromyalgia: a case study 105


Ferran Vilalta-Abella, Marta Ferrer-Garcia, and José Gutiérrez-Maldonado




Two-phases innovative treatment for anorexia nervosa: The potential of virtual reality body-swap 111


Silvia Serino, Alice Chirico, Elisa Pedroli, Nicoletta Polli, Chiara Cacciatore, and Giuseppe Riva




VR-based cue-exposure therapy (VR-CET) versus VR-CET plus pharmacotherapy in the treatment of bulimic-type eating disorders 116


Joana Pla-Sanjuanelo, Marta Ferrer-Garcia, Ferran Vilalta-Abella, Giuseppe Riva, Antonios Dakanalis, Joan Ribas-Sabaté, Alexis Andreu-Gracia, Fernando Fernandez-Aranda, Isabel Sánchez, Neli Escandón-Nagel, Osane Gomez-Tricio, Virgínia Tena, and José Gutierrez-Maldonado



An Initial Validation of Virtual Human Administered Neuropsychological Assessments 123


Thomas D. Parsons, Paul Schermerhorn, Timothy Mcmahan, Justin Asbee and Nicole Russo




Preventing Post-Traumatic Intrusions using Virtual Reality 129


Sarah Page and Matthew Coxon



Behavioral, craving, and anxiety responses among light and heavy drinking college students in alcohol-related virtual environments 135


Alexandra Ghiţă, Marta Ferrer-Garcia and José Gutiérrez-Maldonado



Exploring the relationship between the acceptability of a Flying phobia treatment delivered via the Internet and clinical outcomes 141


Soledad Quero, Daniel Campos, Adriana Mira, Diana Castilla, Cristina Botella and Juana Bretón-López




Does owning a “fatter” virtual body increase body anxiety in college students? 147


Marta Ferrer-Garcia, Bruno Porras-Garcia, Cristina González-Ibañez, Mireia Gracia-Blanes, Ferran Vilalta-Abella, Joana Pla-Sanjuanelo, Giuseppe Riva, Antonios Dakanalis, José Achotegui-Loizate, Antoni Talarn-Caparrós, Joan Ribas Sabate, Alexis Andreu-Gracia, Marina Díaz-Marsa, Miquel Monràs-Arnau, Eduardo Serrano-Troncoso Janet Treasure, and José Gutiérrez-Maldonado




Influence of Simulation Fidelity on Perceived Simulation Realism – An Exploratory Study on a Virtual Public Speaking Training Application 154


Mariia Dubiago, Sandra Poeschl and Nicola Doering






Work In Progress



Revenge Porn: Findings from the Harassment and Revenge Porn (HARP) Survey – Preliminary Results 161


Emma Short, Antony Brown, Melanie Pitchford, And James Barnes



27. Towards a Mobile Application for Monitoring and Reporting Mobile Victimisation among South African High School Students 167


Shallen Lusinga and Michael Kyobe



28. Automation of Community-Based HIV and STI Testing Service 174


Richard Boyle



Section VII. Brief Communication



29. Chronic pain treatment through Virtual Reality 181


Danilo Guarino, Filippo La Paglia, Marco Daino, Valerio Maiorca, Salvatore Zichichi, Filippo Guccione, Ambra Pintabona, Mark D Wiederhold, Giuseppe Riva, Brenda K Wiederhold and Daniele La Barbera



30. Triggering and measuring social inhibitory response in humans immersed in interactions with virtual humans 185


Godson Ahamba, David Roberts and Peter Eachus



31. Video games as learning tools at school: parents’ attitude 189


Claudia Carissoli, Daniela Villani, Melissa Caputo and Stefano Triberti



32. Acceptability of positive technologies by patients with eating disorders: Results from a Randomized Control Trial 192


Ángel Enrique, Juana M. Bretón-López, Guadalupe Molinari, Soledad Quero and Cristina Botella



33. “Positive Bike” – An Immersive Biking Experience for Combined Physical and Cognitive Training of Elderly Patients 196


Andrea Gaggioli, Luca Greci, Sara Arlati, Marco Stramba-Badiale, Elisa Pedroli, Desirée Colombo, Silvia Serino, Pietro Cipresso and Giuseppe Riva



34. Exploring the impact of hand movement delays and hand appearance on myoelectric prosthesis embodiment using Immersive Virtual Reality 200


Andrew Hodrien, Adam Galpin, David Roberts and Laurence Kenney



35. Longer the Game, Better the Sleep: Intense Video Game Playing is Associated to Better Sleep Quality and Better Daytime Functioning 204


Sara Peracchia, Stefano Triberti, and Giuseppe Curcio



36. Web-based, self-help intervention for Adjustment Disorders: acceptance and usability 207


Iryna Rachyla, Soledad Quero, Marian Pérez-Ara, Mar Molés, Daniel Campos and Adriana Mira



37. The Effect of Immersion and Presence in a Virtual Reality Public Speaking Task 211


Luke Wilsdon and Chris Fullwood