Volume 5 - Summer 2007

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TABLE OF CONTENTS
Editorial 8
B. K. Wiederhold
CRITICAL REVIEWS
Key elements of social presence for a psychosocial approach to VR based CBT: an interaction analysis 9
G. Belloni, M. Cantamesse, C. Galimberti
The “emerging other”: an essay about the study of social ecology of VR-therapy 19
M. Cantamesse, C. Galimberti
A Second Life for Telehealth? 28
A. Gaggioli, G. Riva
A Free Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences: The NeuroVR Project 37
G. Riva, A. Gaggioli, D. Villani, A. Preziosa, F. Morganti, R. Corsi, G. Faletti, L. Vezzadini
EVALUATION STUDIES
The Sims in Therapy: An Examination of Feasibility and Potential of the Use of Game-Based Learning in Clinical Practice 45
E. Fanning, C. Brighton
Virtual Reality Protocol: An Instrument to Assess Alcohol-Dependent Individuals 56
E.Gatti, R. C. Gatti, T. Lops, R. Massari, C. Sacchelli, G. Riva
A Virtual Arm to Stop Smoking, A Pilot Perceptual Learning Experiment 65
B. Girard
Augmented group presence in PASION project: Presentation of a first applications developer prototype 74
M.C. Juan, L. Gamberini, M. Alcañiz, I. Zaragozá, F. Martino
A Virtual Human Agent for Training Novice Therapist Clinical Interviewing Skills 82
P. Kenny, A. Rizzo, T. D. Parsons, J. Gratch, W. Swartout
Cognitive remediation impacts on children with conduct disorder 91
V. Parent, M-C Guay, P. Lageix, A. Achim
Software Gearing in a Virtual Environment: The Effect on Perception of Optic Flow 100
W.A. Powell, B. Stevens, S. Hand, M. Simmonds
A feasibility study for the use of a multiplayer virtual reality game to enhance “talented” individual’s organizational cohesion 108
I. Tarnanas, K. Tsirgogianni
ORIGINAL RESEARCH
Hormonal related variability in auditory dysfunctions 117
J. Baribeau
Revising the factor structure of the Simulator Sickness Questionnaire 128
S. Bouchard, G. Robillard, P. Renaud
A Relaxing Journey: The Use of Mobile Phones for Well-Being Improvement 138
A. Grassi, A. Preziosa, D. Villani, G. Riva
Using Videos, Vikings and Teddy-bears to Reduce Anxiety: A methodology for implementing and evaluating fun experiences in the treatment of Social Anxiety Disorders 152
K. Newman, V. Powell
Virtual Reality Cognitive Performance Assessment Test 164
T. D. Parsons, A. A. Rizzo, J. Bamattre, J. Brennan
Handheld Computerized Neuropsychological Assessment in a Virtual Reality Treatment Protocol for Combat PTSD 173
D. Reeves, T. Elsmore, M. D. Wiederhold, D. Wood, J. Murphy, C. Center, J. Spira, B K. Wiederhold
Science Learning by Blind Children through Audio-Based Interactive Software 185
J. Sánchez, M. Elías
Stress Assessment and Management while Medics Take Care of the VR Wounded 192
M. C. Stetz, C. P. Long, W. V. Schober, Jr., C. G. Cardillo, R. M. Wildzunas
Perceived Anxiety and Simulator Sickness in a Virtual Grocery Store in Persons with and without Vestibular Dysfunction 206
S. L. Whitney, P. J. Sparto, S. V. Babu, L. F. Hodges, J. M. Furman, M.S. Redfern
CLINICAL OBSERVATIONS
Physiology-Driven Adaptive VR System: Technology and Rationale for PTSD Treatment 213
K. Cosic, S. Popovic, T. Jovanovic, D. Kukolja, M. Slamic
War PTSD: a VR pre-trial case study 234
P. Gamito, J. Oliveira, D. Morais, T. Saraiva, J. Rosa, A.Leal, J. Pacheco, C. Ribeiro, D. Neto, C. Pablo, L. Gamito, M. Anastácio
The use of VR exposure in the treatment of motor vehicle PTSD: A case-report 241
T. Saraiva, P. Gamito, J. Oliveira, D. Morais, M. Pombal, L. Gamito, M. Anastácio
Abstracts from CyberTherapy 2007, June 11-14, 2007, Washington, DC, USA 248