Volume 5 - Summer 2007

You can download the issue here


Editorial 8

B. K. Wiederhold


Key elements of social presence for a psychosocial approach to VR based CBT: an interaction analysis 9

G. Belloni, M. Cantamesse, C. Galimberti

The “emerging other”: an essay about the study of social ecology of VR-therapy 19

M. Cantamesse, C. Galimberti

A Second Life for Telehealth? 28

A. Gaggioli, G. Riva

A Free Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences: The NeuroVR Project 37

G. Riva, A. Gaggioli, D. Villani, A. Preziosa, F. Morganti, R. Corsi, G. Faletti, L. Vezzadini


The Sims in Therapy: An Examination of Feasibility and Potential of the Use of Game-Based Learning in Clinical Practice 45

E. Fanning, C. Brighton

Virtual Reality Protocol: An Instrument to Assess Alcohol-Dependent Individuals 56

E.Gatti, R. C. Gatti, T. Lops, R. Massari, C. Sacchelli, G. Riva

A Virtual Arm to Stop Smoking, A Pilot Perceptual Learning Experiment 65

B. Girard

Augmented group presence in PASION project: Presentation of a first applications developer prototype 74

M.C. Juan, L. Gamberini, M. Alcañiz, I. Zaragozá, F. Martino

A Virtual Human Agent for Training Novice Therapist Clinical Interviewing Skills 82

P. Kenny, A. Rizzo, T. D. Parsons, J. Gratch, W. Swartout

Cognitive remediation impacts on children with conduct disorder 91

V. Parent, M-C Guay, P. Lageix, A. Achim

Software Gearing in a Virtual Environment: The Effect on Perception of Optic Flow 100

W.A. Powell, B. Stevens, S. Hand, M. Simmonds

A feasibility study for the use of a multiplayer virtual reality game to enhance “talented” individual’s organizational cohesion 108

I. Tarnanas, K. Tsirgogianni


Hormonal related variability in auditory dysfunctions 117

J. Baribeau

Revising the factor structure of the Simulator Sickness Questionnaire 128

S. Bouchard, G. Robillard, P. Renaud

A Relaxing Journey: The Use of Mobile Phones for Well-Being Improvement 138

A. Grassi, A. Preziosa, D. Villani, G. Riva

Using Videos, Vikings and Teddy-bears to Reduce Anxiety: A methodology for implementing and evaluating fun experiences in the treatment of Social Anxiety Disorders 152

K. Newman, V. Powell

Virtual Reality Cognitive Performance Assessment Test 164

T. D. Parsons, A. A. Rizzo, J. Bamattre, J. Brennan

Handheld Computerized Neuropsychological Assessment in a Virtual Reality Treatment Protocol for Combat PTSD 173

D. Reeves, T. Elsmore, M. D. Wiederhold, D. Wood, J. Murphy, C. Center, J. Spira, B K. Wiederhold

Science Learning by Blind Children through Audio-Based Interactive Software 185

J. Sánchez, M. Elías

Stress Assessment and Management while Medics Take Care of the VR Wounded 192

M. C. Stetz, C. P. Long, W. V. Schober, Jr., C. G. Cardillo, R. M. Wildzunas

Perceived Anxiety and Simulator Sickness in a Virtual Grocery Store in Persons with and without Vestibular Dysfunction 206

S. L. Whitney, P. J. Sparto, S. V. Babu, L. F. Hodges, J. M. Furman, M.S. Redfern


Physiology-Driven Adaptive VR System: Technology and Rationale for PTSD Treatment 213

K. Cosic, S. Popovic, T. Jovanovic, D. Kukolja, M. Slamic

War PTSD: a VR pre-trial case study 234

P. Gamito, J. Oliveira, D. Morais, T. Saraiva, J. Rosa, A.Leal, J. Pacheco, C. Ribeiro, D. Neto, C. Pablo, L. Gamito, M. Anastácio

The use of VR exposure in the treatment of motor vehicle PTSD: A case-report 241

T. Saraiva, P. Gamito, J. Oliveira, D. Morais, M. Pombal, L. Gamito, M. Anastácio

Abstracts from CyberTherapy 2007, June 11-14, 2007, Washington, DC, USA 248