Volume 9 - Summer 2011

You can download the issue here


Introduction V

B.K. Wiederhold, S. Bouchard and G. Riva

Critical Reviews

Presence, Actions and Emotions: A Theoretical Framework 2

G. Riva

Effectiveness of Cybertherapy in Mental Health: A Critical Appraisal 6

P. Emmelkamp

Efficacy and Effectiveness of Online Cognitive Behavioral Treatment: A Decade of Interapy Research 10

J. Ruwaard, A. Lange, B. Schrieken and P. Emmelkamp

Between Cyberplace and Cyberspace: the Researcher’s Role in Virtual Setting Research 14

C. Galimberti, E. Brivio and M. Cantamesse

The Similarity Between the Virtual and the Real Self – How the Virtual Self Can Help the Real Self 18

I. Georgieva

Use of Robotics Kits for the Enhancement of Metacognitive Skills of Mathematics: a Possible Approach 22

F. La Paglia, R. Rizzo and D. La Barbera

Interpretations of Virtual Reality 26

A. Voiskounsky

Towards Immersive and Adaptive Augmented Reality Exposure Treatment 31

A. Duenser, R. Grasset and H. Farrant

Evaluation Studies

Isolating the Effect of Virtual Reality Based Exposure Therapy for Agoraphobia: a Comparative Trial 36

E. Malbos, R. Rapee and M. Kavakli

Virtual Reality Exposure Treatment of Agoraphobia: a Comparison of Computer Automatic Virtual Environment and Head-Mounted Display 41

K. Meyerbröker, N. Morina, G. Kerkhof and P. Emmelkamp

New Technologies to Manage Exam Anxiety 46

A. Grassi, A. Gaggioli and G. Riva

Virtual Reality Exposure on Nicotine Craving 50

P. Gamito, J. Oliveira, A. Baptista, E. Periera, D. Morais, T. Saraiva, N. Santos and F. Soares

Interactive and Passive Virtual Reality Distraction: Effects on Presence and Pain Intensity 54

J. Gutierrez-Maldonado, O. Gutierrez-Martínez and K. Cabas-Hoyos

Evolution of Smoking Urge During Exposure Through Virtual Reality 58

I. Pericot-Valverde, O. García-Rodríguez, J. Gutierrez-Maldonado, M. Ferrer-García and R. Secades-Villa

Virtual Reality Exposure in Patients with Eating Disorders: Influence of Symptom Severity and Presence 62

M. Ferrer-Garcia and J. Gutierrez-Maldonado

Virtual Reality to Study Responses to Social Environmental Stressors in Individuals With and Without Psychosis 67

W.P. Brinkman, W. Veling, E. Dorrestijn, G. Sandino, V. Vakili and M. van der Gaag

Validation of a Neuro Virtual Reality-based Version of the Multiple Errands Test for the Assessment of Executive Functions 72

S. Raspelli, F. Pallavicini, L. Carelli, F. Morganti, B. Poletti, B. Corra, V. Silani and G. Riva

A Comparison of Text and Technology Based Training Tools to Improve Cognitive Skills in Older Adults 77

K. Power, G. Kirwan and M. Palmer

Original Research

PsychLog: A Personal Data Collection Platform for Psychophysiological Research 82

A. Gaggioli, G. Pioggia, G. Tartarisco, P. Cipresso and G. Riva

The Development of the SWEAT Questionnaire: a Scale Measuring Costs and Efforts Inherent to Conducting Exposure Sessions 85

G. Robillard, S. Bouchard, S. Dumoulin and T. Guitard

Control Over the Virtual Environment Influences the Presence and Efficacy of a Virtual Reality Intervention on Pain 90

O. Gutierrez-Martínez, J. Gutierrez-Maldonado and D. Loreto-Quijada

Affective Reactions to Visually Masked Stimuli within a Virtual Environment 94

J. Drummond, N. Berthouze and A. Steed

Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback 99

D. Mestre, M. Eswald and C. Maiano

Telepresence Experienced in Videoconference Varies According to Emotions Involved in Videoconference Sessions 104

S. Bouchard, S. Dumoulin, M. Michaud and V. Gougeon

Online Social Networking Amongst Teens: Friend or Foe? 108

B. O’Dea and A. Campbell

Perceived Stress and Life Satisfaction: Social Network Service Use as a Moderator 113

Q. Niu, Y. Liu, Z. Sheng, Y. He and X. Shao

People Like Virtual Counselors That Highly-Disclose About Themselves 117

S. Kang and J. Gratch

A Comparison of Client Characteristics in Cyber and In-Person Counseling 121

L. Murphy, D. Mitchell and R. Hallett

Towards a Web 2.0 Based Software for the Design and the Facilitation of Cognitive Stimulation Workshops 125

E. Klinger, E. Martinet and D. Perret

Active Video Gaming to Improve Balance in the Elderly 130

C. Lamoth, S. Caljouw and K. Plostema

Simulated Interviews 3.0: Virtual Humans to Train Abilities of Diagnosis – Usability Assessment 134

C. Peñaloza-Salazar, J. Gutierrez-Maldonado, M. Ferrer-Garcia, A. Garcia-Palacios, A. Andres-Pueyo and A. Aguilar-Alonso

A Lightweight Augmented Virtuality System for Providing a Faithful and Spatially Manipulable Visual Hand Representation 138

A. Pusch, O. Martin and S. Coquillart

An Evidence-based Toolset to Capture, Measure, and Assess Emotional Health 143

E. Hill, P. Dumouchel and C. Moehs

Accuracy of a Brain Computer Interface (P300 Spelling Device) used by People with Motor Impairments 148

G. Krausz, R. Ortner and E. Opisso

Clinical Observations

Interweaving Interactions in Virtual Worlds: a Case Study 153

M. Cantamesse, C. Galimberti and G. Giacoma

Startle Reactivity in Acute Stress Disorder and Posttraumatic Stress Disorder 157

D. Kozarić-Kovačić, A. Jambrošić-Sakoman and T. Jovanovic

Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results 161

A. Rodríguez, B. Rey and M. Alcañiz